Alongside a wacky campaign, a core component of RoboCo is its robust and intuitive robot-building sandbox mode.
Quick history lesson: RoboCo was originally conceived as a VR robotics sandbox experience, as our team found the tactile, hands-on nature of 6DoF motion controls to be a perfect match for a game about building robots. For those without a VR headset, we later evolved a vision for an accompanying desktop interface, and began developing this as well.
Our goal is to have RoboCo be a smooth and user-friendly robot building game whether you are playing on:
- A desktop PC
- A virtual reality headset with 6DoF motion controls
- Or swapping between both!
In the video below, you can get a taste of how the game’s interface works in both desktop mode and VR, and how RoboCo allows for a seamless transition between both modes with the click of a button: