Art Upgrades: Environments, Humans, and Cosmetics!

Art Upgrades: Environments, Humans, and Cosmetics!

Greetings, humans of RoboCo! 

It’s been a little while since our last snapshot of day-to-day development – with the launch of our Inside RoboCo video series sandwiched in between – but today we’re back with a brand new update! This time, we’re shining a spotlight on ✨the art of RoboCo✨ – here’s a quick rundown of some of the visual upgrades we’ve made in recent weeks:

Upgraded Environments!

First, new environment art from our talented 3-D artists Flora Yu and Meghan Connor. As we filled out art for all our challenges, we have pushed on certain edges of our style and sought to make some of our props more interactive, dynamic, or look more natural when broken. As a result, certain older environmental objects needed a visual upgrade – so we set out to revise these assets and bring them more in line with our current needs. Here’s a side-by-side example of a tree from one of our challenges:

New trees! Our previous tree model (left), next to our new model (right).

To add flavor to our sandbox and challenge environments, we enlisted the help of our friend and UI/UX artist Alex Yaeger to help us create a series of in-game wall art and signs! These graphics will be found throughout the RoboCo facility, providing an array of handy workplace tips, decorative art, and fun details for players as they explore.

New Human Outfits!

Next up, a look at some new human attire. We recently did a pass on some placeholder outfits to add more variety, more charm, and most importantly – more style! Here’s an example of our waiter from the Sandwich Server challenge – old outfit on the left, fresh new uniform on the right:

Fresh Cosmetics!

Finally, we know RoboCo players will always appreciate more cosmetic items, as aesthetic customization is a huge part of making a robot design your own. The game also needs a good pool of cosmetics to serve as rewards for our secret objectives. And cosmetics are simply fun for the art team to make every once in a while as a break from bigger undertakings.

Our latest batch includes an assortment of new accessories like cat ears, fuzzy dice, and a suite of decorative automotive parts…with plenty more in the works, too!

That’s all for this update! Stay tuned right here on our dev blog for more behind-the-scenes content – and don’t forget to add RoboCo to your Steam wishlist! We’ll be back later this month with an all-new episode of Inside RoboCo – in the meantime, stay safe and healthy!